Destiny DLC (2015), Unannounced PS4 titles (2015), Lair (2007), SOCOM: Fireteam Bravo 2 (2006),
Killzone: Liberation (2006).
The Penguins of Madagascar (2014), How To Train Your Dragon 2 (2014), Peabody and Sherman
(2014), Turbo (2013), The Croods (2013), ParaNorman (2012), Puss in Boots (2011), Coraline (2009),
Night At The Museum 2 (2009).
Sony Computer Entertainment 08/15-Present
Senior Artist: I work on high end character models and perform lead duties on scan remesh pipeline.
My duties include modeling in Maya/Zbrush/Mudbox, UV generation, normal map generation, low rez
game character modeling, and scan remesh.
Senior Modeler: I worked on character, environment, and prop models for Bungie's Destiny Game
Sony Computer Entertainment 08/14-02/15
Blendshape/Remesh Lead: I worked on high end character models based on scan data. I over saw scan
alignment, marker tracking, transferring scan data to final topology, mudbox cleanup of assets, and a
variety of other character modeling tasks.
Digital Domain 07/14-08/14
Digital Artist: I preformed a variety of digital art duties including modeling, UV mapping, and normal map
Modeler: I worked on character/prop models for the movies Puss in Boots, The Croods, Turbo, and
Peaody and Sherman. My responsibilities include poly/nurb modeling, UV layout, hair curve generation,
and model trouble shooting.
Modeler: I worked on models/textures for the upcoming movie ParaNorman. My responsibilities included
concept development, texturing/surfacing, modeling, and technical development.
Rhythm and Hues 09/08-01/09
Model TD: I worked on character/prop models used in the movie "Night at the Museum 2". My
responsibilities included general modeling, UV layout, and blendshape modeling.
Modeler: I worked on character, prop, and VFX models used in the movie Coraline. My responsibilities
included proper topology layout, concept modeling, and blendshape modeling.
Sony Computer Entertainment America 03/06-03/07
Cinematics Modeler : As part of the modeling team, I generated character/prop models for our
cinematics and trailers. My generalist responsibilities included shader generation and texture painting.
Platt College 07/03-03/06
Lead 3D Instructor: My responsibilities included generating CG art and giving lectures on CG graphics.
My classes covered modeling, texturing, life drawing, and a variety of CG art related skills.
BCM Seoul Korea 06/02-06/03
Freelance Artist/Art Teacher: Implemented an art teaching program.
Klasky Csupo 09/01-04/02
Maya Artist: Using Maya, created lighting, texturing, and models for animated short "Milo".
Modern Cartoons 01/01-08/01
Maya Artist: Created modeling, texturing, and animation for PBS show "Jay Jay the Jet Plane".
ThinkBox Inc. 01/00-01/01
Art Director: Art directed and created art assets. Managed a team of artists. Worked in Flash/3DSMax.
Rhode Island School of Design 1991-1995
B.A. in illustration, completed animation degree project.
Marvel Comics Intern 1994
Learning experience involving editorial, marketing, production, and advertising.
Brown University 1993
Medical illustration study.
VES Award nomination "Outstanding Effects Animation in an Animated Feature Motion Picture" 2010
I have been nominated for my modeling work on Coraline.
Top row artist at Zbrush Central, featured in the Pixologic gallery March 2008
For my Zbrush representation of Princess Leia.
Director/Creator: "El Moin Gro Uchland" 2002-present
Appeared in: Anarchy, Gallery 825, Renegade, etc. Won Best Film at Smogdance 2002.
Animator/C.G. Artist: "SAFO Signal Film" 2001
Intro Film for Ottawa's international. animation festival.
Advanced: Maya, Zbrush, Roadkill, Mudbox.
Medium: Substance Painter, Xnormal, Photoshop, Illustrator, After Effects, Topogun, Shotgun.
Story boarding, Animation, Illustration, Sculpture, and Design training.
Media training in Super Sculpey, wax sculpture, oil crayon, pen/ink, acrylic, water color, oil, and more.
Model and Surfacing Artist