Click to download .docx format
-Games
God of War 4 (2018), Days Gone (2018), Concrete Genie (2018), Spider-Man PS4 (2018), Archangel
(2017), Destiny DLC (2015), Lair (2007), SOCOM: Fireteam Bravo 2 (2006), Killzone: Liberation (2006).

-Features
Ready Player One (2018), Black Panther (2018), The Mummy (2017), The Penguins of Madagascar
(2014), How To Train Your Dragon 2 (2014), Peabody and Sherman (2014), Turbo (2013), The Croods
(2013), ParaNorman (2012), Puss in Boots (2011), Night At The Museum 2 (2009), Coraline (2009).

-Experience
Digital Domain 03/16-Present
Virtual Art and Design Character Artist: My department creates assets to be used in Virtual Production
for feature film, Games, VR and AR. My pipeline uses Maya, Zbrush, Substance Painter, Marvelous
Designer, PerForce, Unity and Unreal. I create Character models and props for a variety of projects.

Sony Computer Entertainment 08/15-03/16
Senior Artist: I worked on high end character models and performed lead duties on a scan remesh
pipeline. My duties included modeling in Maya/Zbrush/Mudbox, UV generation, normal map generation,
low rez game character modeling, and scan remesh.

Prologue 02/15-07/15
Senior Modeler: I worked on character, environment, and prop models for Bungie's Destiny Game
Cinematics.

Sony Computer Entertainment 08/14-02/15
Remesh Lead: I worked on high end character models based on scan data. I over saw scan alignment,
marker tracking, transferring scan data to final topology, mudbox cleanup of assets, and a variety of
other character modeling tasks.

Digital Domain 07/14-08/14
Digital Artist: I performed a variety of digital art duties including modeling, UV mapping, and normal map
generation.

DreamWorks 09/11-07/14
Modeler: I worked on character/prop models for DreamWorks movies. My responsibilities included
poly/nurb modeling, UV layout, hair curve generation, and model trouble shooting.

Laika 01/09-09/11
Modeler: I worked on models/textures for the movie ParaNorman. My responsibilities included concept
development, texturing/surfacing, modeling, and technical development.

Rhythm and Hues 09/08-01/09
Model TD: I worked on character/prop models used in the movie "Night at the Museum 2". My
responsibilities included general modeling, UV layout, and blendshape modeling.

Laika 03/07-09/08
Modeler: I worked on character, prop, and VFX models used in the movie Coraline. My responsibilities
included proper topology layout, concept modeling, and blendshape modeling.

Sony Computer Entertainment America 03/06-03/07
Cinematics Modeler : As part of the modeling team, I generated character/prop models for our
cinematics and trailers. My generalist responsibilities included shader generation and texture painting.

Platt College 07/03-03/06
Lead 3D Instructor: My responsibilities included generating CG art and giving lectures on CG graphics.
My classes covered modeling, texturing, life drawing, and a variety of CG art related skills.

BCM Seoul Korea 06/02-06/03
Freelance Artist/Art Teacher: Implemented an art teaching program.

Klasky Csupo 09/01-04/02
Maya Artist: Using Maya, created lighting, texturing, and models for animated short "Milo".

Modern Cartoons 01/01-08/01
Maya Artist: Created modeling, texturing, and animation for PBS show "Jay Jay the Jet Plane".

ThinkBox Inc. 01/00-01/01
Art Director: Art directed and created art assets. Managed a team of artists. Worked in Flash/3DSMax.

-Education
Rhode Island School of Design 1991-1995
B.A. in illustration, completed animation degree project.

Marvel Comics Intern 1994
Learning experience involving editorial, marketing, production, and advertising.

Brown University 1993
Medical illustration study.

-Festivals/Awards
VES Award nomination "Outstanding Effects Animation in an Animated Feature Motion Picture" 2010
I was nominated for my work on Coraline.

Top row artist at Zbrush Central, featured in the Pixologic gallery March 2008
For my Zbrush representation of Princess Leia.

Director/Creator: "El Moin Gro Uchland" 2002-present
Appeared in: Anarchy, Gallery 825, Renegade, etc. Won Best Film at Smogdance 2002.

Animator/C.G. Artist: "SAFO Signal Film" 2001
Intro Film for Ottawa's international. animation festival.

-Skills
Computer
Advanced: Maya, Zbrush, Substance Painter.
Medium: Marvelous Designer, Photoshop, Mudbox, Illustrator, After Effects.
Basic: Unity, Unreal, Perforce, Xnormal, Shotgun.

Traditional
Illustration, Life Drawing, Story boarding, Animation, Sculpture, and Design training.
Craig Dowsett
Model and Surfacing Artist
Contact
Images
Biography
Resume
Demo Reel