"Stoic's Throne" Start Time 0 secs (Throne model from DreamWork's How to Train Your Dragon 2)
Prop model created in Maya for DreamWorks. Credit to DreamWorks artists for their work.
Software: Maya.

"Destiny" Start Time 14 secs (Cinematic clips from Bungie's Destiny Game)
I worked on models for Bungie's Destiny Cinematic. My responsibilities included modeling details, model finishing,
prepping models for Vray render, UV mapping, character and prop modeling. Credit to Bungie and Prolgue artists.
Software: Maya, Zbrush.

"The Vulture" Start Time 22 secs (Old man in Green Costume based on Marvel's The Vulture)
The models, textures, and materials I developed were part of a class lecture series I gave on CG art.
Software: Zbrush, Maya, Photoshop.

"Whiplash" Start Time 35 secs (Snail model from the DreamWorks movie Turbo)
I created this snail model for the DreamWorks movie Turbo. Modeling challenges included design/engineering
articulation for the snail shell. Credit to DreamWorks artists for their work.
Software: Maya.

"Green Other Mother" Start Time 49 secs (Green villain model from the Laika movie Coraline)
This Maya model was created for 3D print output. My focus was design, sculpting, engineering, and creating
blendshapes for the 3D head print. Credit to Laika artists for their work.
Software: Maya, Zbrush.

"Other Mother Morph" Start Time 59 secs (Head/Hair Morph from the Laika movie "Coraline")
I created the Maya blendshapes for a character Morph. Credit to Laika artists for their work.
Software: Maya, Zbrush.

"San Ricardo Gate" Start Time 1 min 11 secs (Gate model from the DreamWorks movie Puss in Boots)
I created this nurbs model as part of the bridge to San Ricardo. Credit to DreamWorks artists for their work.
Software: Maya.

"Peabody Van" Start Time 1 min 24 secs (Vehicle from the DreamWorks movie Peabody and Sherman)
Prop model created in Maya for DreamWorks. Credit to DreamWorks artists for their work.
Software: Maya.

"Princess" Start Time 1 min 38 secs (Leia model Featured in Pixologic Top Row Gallery)
The models, textures, and materials I developed were featured on the zbrushcentral top row. Now she can be seen in
the Pixologic Gallery.
Software: Zbrush, Maya, Photoshop.

"Gran" Start Time 1 min 51 secs (Ghost model from the Laika movie ParaNorman)
This model was created using 3D print for stop motion puppets. I'm showing an exploded view of the character to
demonstrate the many parts we created for the stop motion puppet. Credit to Laika and Laika artists for their work.
Software: Zbrush, Maya.

"Crood Tree" Start Time 2 mins 6 secs (Tree model from the DreamWorks movie The Croods)
I started this model in Mudbox and then converted to nurbs in Maya. Credit to DreamWorks artists for their work.
Software: Maya, Mudbox.

"Rhino" Start Time 2 mins 19 secs (Rhino model)
The models, textures, and materials I developed were part of a class lecture series I gave on CG art.
Software: Zbrush, Maya, Photoshop.

"VW Bug" Start Time 2 mins 33 secs (Prop model from the Laika movie Coraline)
Working in Maya, we created this 3D print model as a replica of a Volkswagen Bug. I was involved with the
engineering and modeling of the car. Credit to Laika artists for their work.
Software: Maya.

"Texturing and Modeling" Start Time 2 mins 47 secs (A series of  modeling/texturing examples)
Examples of models I worked on that also show my texturing experience. Designs based on the comic characters
Robin, The Lizard, Cyborg, and Morbius.
Primary software: Zbrush, Maya, Photoshop.

"Woman Crouching" Start Time 3 mins 9 secs (Animation style character development)
This model was created for the intention of 3D print maquette usage.
Software: Maya, Zbrush.
setstats
Craig Dowsett
Model and Surfacing Artist
Contact
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