“Eris" Start Time 0 secs (Cinematic clips from Bungie's Destiny Game)
I worked as lead cinematic modeler at the studio Prologue for this Bungie Destiny Cinematic. My responsibilities
included working on the Eris character model and Oryx ship deck environment. Credit to Bungie and Prologue artists.
Software: Maya, Zbrush.

"Gran" Start Time 15 secs (Ghost model from the Laika movie ParaNorman)
This model was created using 3D print for stop motion puppets. I'm showing an exploded view of the character to
demonstrate the many parts we created for the stop motion puppet. Credit to Laika artists for their work.
Software: Zbrush, Maya.

"Stoic's Throne" Start Time 29 secs (Throne model from DreamWork's How to Train Your Dragon 2)
Prop model created in Maya for DreamWorks. Credit to DreamWorks artists for their work.
Software: Maya.

"Zombie Test" Start Time 41 secs (Zombie test model for the Laika movie ParaNorman)
Prior to launching on the movie ParaNorman, we created a this test animation. I worked as a CG artist, providing
models both for Rapid Proto and digital renders. The animation shown is a mix of stop motion and full CG renders.
Credit to Laika artists for their work.
Software: Zbrush, Maya.

"Whiplash" Start Time 55 secs (Snail model from the DreamWorks movie Turbo)
I created this snail model for the DreamWorks movie Turbo. Modeling challenges included design/engineering
articulation for the snail shell. Credit to DreamWorks artists for their work.
Software: Maya.

“Wright Flyer” Start Time 1 min 8 secs (Wright Brothers Flyer Plane)
This model was created at Rhythm and Hues for the movie Night at the Museum 2. Credit goes out also to Rhythm
and Hues artists.
Software: Maya, Zbrush.

"Crood Tree" Start Time 1 mins 18 secs (Tree model from the DreamWorks movie The Croods)
I started this model in Mudbox and then converted to nurbs in Maya. Credit to DreamWorks artists for their work.
Software: Maya, Mudbox.

"Destiny Prologue" Start Time 1 min 31 secs (Environment models from Destiny Cinematic)
I worked at the studio Prologue as lead cinematic modeler for this Bungie Destiny Cinematic. My responsibilities
included creating the Asteroid model, damage modeling/model finishing for the satellite, and working on the large
space ship. Credit to Bungie and Prologue artists.
Software: Maya, Zbrush.

"Peabody Van" Start Time 1 min 52 secs (Van model)
Prop model created in Maya for the DreamWorks movie Peabody and Sherman. Credit to DreamWorks artists for
their work.
Software: Maya.

"Green Other Mother" Start Time 2 mins 5 secs (Green villain model from Coraline)
This Maya model was created for 3D print output. My focus was design, blendshapes, engineering, and modeling for
the 3D head print and some body parts. Credit to Laika artists for their work.
Software: Maya, Zbrush.

"San Ricardo Gate" Start Time 2 mins 16 secs (Gate model from Puss in Boots)
I created this nurbs model as part of the bridge to San Ricardo. Credit to DreamWorks artists for their work.
Software: Maya.

"Cab" Start Time 2 mins 16 secs (Taxi Cab model from cancelled DreamWorks movie)
I modeled and textured this cab. Credit to DreamWorks artists for their work.
Software: Substance Painter, Maya.

"Texturing and Modeling" Start Time 2 mins 43 secs (A series of modeling/texturing examples)
Examples of models I worked on that also show my texturing experience.
Primary software: Substance Painter, Zbrush, Maya, Photoshop, Marvelous Designer.
setstats
Craig Dowsett
Model and Surfacing Artist
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