"Destiny" Start Time 0 secs (Cinematic clips from Bungie's Destiny Game)
I worked on models for Bungie's Destiny Cinematic. I modeled/Uved the Asteroid, modeled the damage to the satellite,
and worked on the main space ship. Credit to Bungie and Prologue artists.
Software: Maya, Zbrush.

"Cab" Start Time 19 secs (Cab model from DreamWorks)
Prop model I made in Maya for DreamWorks. I painted the hero image in Substance Painter. Credit to DreamWorks
artists for their work.
Software: Substance Painter, Maya.

"Stoic's Throne" Start Time 32 secs (Throne model from DreamWork's How to Train Your Dragon 2)
Prop model I made in Maya for DreamWorks. Credit to DreamWorks artists for their work.
Software: Maya.

"Peabody Van" Start Time 44 secs (Vehicle from the DreamWorks movie Peabody and Sherman)
Prop model created in Maya for DreamWorks. Credit to DreamWorks artists for their work.
Software: Maya.

"San Ricardo Gate" Start Time 58 secs (Gate model from the DreamWorks movie Puss in Boots)
I created this nurbs model as part of the bridge to San Ricardo. Credit to DreamWorks artists for their work.
Software: Maya.

"Wright Flyer" Start Time 1 min 11 secs (Wright Brothers Flyer from the movie Night at the Museum 2)
This model was created at Rhythm and Hues for the movie Night at the Museum 2. Credit goes out also to Rhythm
and Hues artists.
Software: Maya, Zbrush.

"VW Bug" Start Time 1 min 21 secs (Prop model from the Laika movie Coraline)
Working in Maya, we created this 3D print model as a replica of a Volkswagen Bug. I was involved with the
engineering and modeling of the car. Credit to Laika artists for their work.
Software: Maya.

"Crood Tree" Start Time 1 min 35 secs (Tree model from the DreamWorks movie The Croods)
I started this model in Mudbox and then converted to nurbs in Maya. Credit to DreamWorks artists for their work.
Software: Maya, Mudbox.

"Rickshaw" Start Time 1min 49 secs (Rickshaw model from DreamWorks)
Prop model I made in Maya for DreamWorks. I painted the hero image in Substance Painter. Credit to DreamWorks
artists for their work.
Software: Substance Painter, Maya.

"Destiny Interior" Start Time 0 secs (Cinematic clips from Bungie's Destiny Game)
I worked on models for Bungie's Destiny Cinematic. Responsibilities included detailing/finishing, UV mapping,
modeling for matte painting, damage modeling, and general prop/environment modeling. Credit to Bungie and
Prologue artists.
Software: Maya, Zbrush.
setstats
Craig Dowsett
Model and Surfacing Artist
Contact
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Biography
Resume
Demo Reel