"Destiny" Start Time 0 secs (Cinematic clips from Bungie's Destiny Game)
I worked on models for Bungie's Destiny Cinematic. My responsibilities included modeling details, model finishing,
prepping models for Vray render, UV mapping, character and prop modeling. Credit to Bungie and Prolgue artists.
Software: Maya, Zbrush.

"The Vulture" Start Time 9 secs (Old man in Green Costume based on Marvel's The Vulture)
The models, textures, and materials I developed were part of a class lecture series I gave on CG art.
Software: Zbrush, Maya, Photoshop.

"Princess" Start Time 22 secs (Leia model Featured in Pixologic Top Row Gallery)
The models, textures, and materials I developed were featured on the zbrushcentral top row. Now she can be seen in
the Pixologic Gallery.
Software: Zbrush, Maya, Photoshop.

"Rhino Lecture" Start Time 36 secs (Rhino model from class lectures I gave)
The models, textures, and materials I developed were part of a class lecture series I gave on CG art.
Software: Zbrush, Maya, Photoshop.

"Wright Flyer" Start Time 49 secs (Wright Brothers Flyer from the movie Night at the Museum 2)
This model was created at Rhythm and Hues for the movie Night at the Museum 2. Credit goes out also to Rhythm
and Hues artists.
Software: Maya, Zbrush.

"Attakai" Start Time 59 secs (Head model for the game Lair)
Working at Sony Computer Entertainment, I developed on this head model for the game Lair. Credit goes out also to
SCEA artists.
Software: Zbrush, Maya.

"Talan" Start Time 1 min 12 secs (Head model for the game Lair)
Working at Sony Computer Entertainment, I developed on this head model for the game Lair. Credit goes out also to
SCEA artists.
Software: Zbrush, Maya.

"Lair Knights" Start Time 1 min 26 secs (Knight models for the game Lair)
Working at Sony Computer Entertainment, I assisted on these characters, doing surfacing and model work. Credit
goes out also to SCEA artists.
Software: Mudbox, Zbrush, Maya.

"Dragon X" Start Time 1 min 37 secs (Dragon model for the game Lair)
Working at Sony Computer Entertainment America, I assisted on the Dragon X character model, doing surfacing and
model work. Credit goes out also to SCEA artists.
Software: Mudbox, Zbrush, Maya.

"Man Head" Start Time 1 min 43 secs (Male head model from class lectures I gave)
The models, textures, and materials I developed were part of a class lecture series I gave on CG art.
Software: Zbrush, Maya, Photoshop.

"Texturing and Modeling" Start Time 1 min 57 secs (A series of  modeling/texturing examples)
Examples of models I worked on that also show my texturing experience.
Primary software: Zbrush, Maya, Photoshop.
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Craig Dowsett
Model and Surfacing Artist
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